why does my unreal engine build fail?
t registry cache written as 0.0 MiB to F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Intermediate/CachedAssetRegistry_*.bin
UATHelper: Packaging (Windows): LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook.
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.099 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 450 (45000.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 6820, Unique Shaders: 6819 (99.99%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 70.07mb, Unique Shaders Size: 70.07mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 583
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 2, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 3961 shaders (58.09%), compressed size: 39.54 MB (10.22 KB avg per shader), uncompressed size: 51.88 MB (13.41 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 2410 shaders (35.34%), compressed size: 25.09 MB (10.66 KB avg per shader), uncompressed size: 32.85 MB (13.96 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayGen: 294 shaders (4.31%), compressed size: 5.02 MB (17.48 KB avg per shader), uncompressed size: 6.45 MB (22.45 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 126 shaders (1.85%), compressed size: 0.32 MB (2.58 KB avg per shader), uncompressed size: 0.39 MB (3.19 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayHitGroup: 16 shaders (0.23%), compressed size: 0.05 MB (3.23 KB avg per shader), uncompressed size: 0.06 MB (3.75 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayMiss: 7 shaders (0.10%), compressed size: 0.04 MB (5.97 KB avg per shader), uncompressed size: 0.06 MB (8.11 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.04%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_WorkGraphRoot: 1 shaders (0.01%), compressed size: 0.00 MB (2.73 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayCallable: 1 shaders (0.01%), compressed size: 0.00 MB (1.40 KB avg per shader), uncompressed size: 0.00 MB (1.56 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 338 (33800.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4396, Unique Shaders: 4381 (99.66%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 13.32mb, Unique Shaders Size: 13.32mb (99.96%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 303
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 3, 3, 3, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 2205 shaders (50.33%), compressed size: 8.10 MB (3.76 KB avg per shader), uncompressed size: 37.54 MB (17.43 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 2067 shaders (47.18%), compressed size: 5.16 MB (2.55 KB avg per shader), uncompressed size: 19.51 MB (9.66 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 107 shaders (2.44%), compressed size: 0.06 MB (0.57 KB avg per shader), uncompressed size: 0.13 MB (1.22 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Found 0 localized assets
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 1595 Total 1595
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1433, VirtualMemory=2329MiB, VirtualMemoryAvailable=76775MiB
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c4e74be985801e139a0deede5ce4b87bec1fdeef), compiling.
UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node SpriteTextureSampler) Paper2D Sprite> Found NULL, requires Texture2D
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: dd07e7207d392772515c88c7028315ba339a7213), compiling.
PackagingResults: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node SpriteTextureSampler) Paper2D Sprite> Found NULL, requires Texture2D
UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in DefaultSpriteMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in DefaultSpriteMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in DefaultSpriteMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in DefaultSpriteMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 709 Packages Remain 937 Total 1646
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 927 Packages Remain 719 Total 1646
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:message’. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:ExecuteUbergraph_UDP_Listener:K2Node_MakeStruct_JsonRPCMessage’. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:message’. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:ExecuteUbergraph_UDP_Listener:K2Node_MakeStruct_JsonRPCMessage’. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Struct Property message has a struct type mismatch (tag STRUCT_REINST_JsonRPCMessage_3(/Engine/Transient) != prop FallbackStruct(/Script/CoreUObject)) in package: /PositionStamping/Blueprints/UDP_Listener. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Struct Property message has a struct type mismatch (tag STRUCT_REINST_JsonRPCMessage_3(/Engine/Transient) != prop FallbackStruct(/Script/CoreUObject)) in package: /PositionStamping/Blueprints/UDP_Listener. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Struct Property message has a struct type mismatch (tag FallbackStruct(/Script/CoreUObject) != prop JsonRPCMessage(/PositionStamping/Structs/JsonRPCMessage)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Struct Property message has a struct type mismatch (tag FallbackStruct(/Script/CoreUObject) != prop JsonRPCMessage(/PositionStamping/Structs/JsonRPCMessage)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1117 Packages Remain 530 Total 1647
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Engine/Maps/Templates/OpenWorld.OpenWorld.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 5.773 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘OpenWorld.Engine’ started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘OpenWorld.Engine’ took 7.834 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathered 64 packages to generate from 1 Generators.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Sending 64 packages to be generated.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(GetGenerateList) : OwnerObject=World /Engine/Maps/Templates/OpenWorld.OpenWorld bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Engine/Maps/Templates/OpenWorld with splitter FWorldPartitionCookPackageSplitter acting on object World /Engine/Maps/Templates/OpenWorld.OpenWorld.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Processing 64 packages
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Gathered 72 modified packages
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile None not found.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1408 Packages Remain 312 Total 1720
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(TearDown): OwnerObject=World /Engine/Maps/Templates/OpenWorld.OpenWorld bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1608 Packages Remain 112 Total 1720
UATHelper: Packaging (Windows): PIE: Warning: AttachTo: ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.DefaultSceneRoot’ is not static (in blueprint “FbxScene_Single_Tree”), cannot attach ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.AREA’ which is static to it. Aborting.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1714 Packages Remain 0 Total 1714
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4950, VirtualMemory=3316MiB, VirtualMemoryAvailable=75800MiB
PackagingResults: Warning: AttachTo: ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.DefaultSceneRoot’ is not static (in blueprint “FbxScene_Single_Tree”), cannot attach ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.AREA’ which is static to it. Aborting.
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Saved/Cooked/Windows/Position_Stamping/Metadata/DevelopmentAssetRegistry.bin num assets 2062, size is 1544.69kb, XxHash64[LE] = 0x3168D21FD08C9459, waited on hash 0.00 seconds
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1727, size is 508.20kb
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Position_Stamping’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 336, Unique Shadermaps: 217 (64.58%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 6303, Unique Shaders: 3875 (61.48%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 57.35mb, Unique Shaders Size: 42.45mb (74.02%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 21
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 846
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 133, 87, 87, 87, 87, 77, 70, 67, 67, 67
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 2139 shaders (55.20%), compressed size: 22.14 MB (10.60 KB avg per shader), uncompressed size: 28.75 MB (13.76 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 412 shaders (10.63%), compressed size: 7.40 MB (18.40 KB avg per shader), uncompressed size: 9.84 MB (24.47 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayHitGroup: 628 shaders (16.21%), compressed size: 7.40 MB (12.07 KB avg per shader), uncompressed size: 9.47 MB (15.44 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 629 shaders (16.23%), compressed size: 4.84 MB (7.87 KB avg per shader), uncompressed size: 6.44 MB (10.48 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 60 shaders (1.55%), compressed size: 0.58 MB (9.98 KB avg per shader), uncompressed size: 0.71 MB (12.18 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayMiss: 4 shaders (0.10%), compressed size: 0.07 MB (18.49 KB avg per shader), uncompressed size: 0.10 MB (25.55 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.01 MB (5.30 KB avg per shader), uncompressed size: 0.01 MB (7.49 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_RayCallable: 1 shaders (0.03%), compressed size: 0.00 MB (4.66 KB avg per shader), uncompressed size: 0.01 MB (5.90 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Position_Stamping-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Position_Stamping’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 336, Unique Shadermaps: 216 (64.29%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4581, Unique Shaders: 2604 (56.84%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 15.60mb, Unique Shaders Size: 11.38mb (72.91%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 399
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 87, 87, 87, 87, 81, 67, 67, 67, 67, 50
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1991 shaders (76.46%), compressed size: 9.08 MB (4.67 KB avg per shader), uncompressed size: 35.31 MB (18.16 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 494 shaders (18.97%), compressed size: 1.46 MB (3.02 KB avg per shader), uncompressed size: 4.59 MB (9.51 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 117 shaders (4.49%), compressed size: 0.83 MB (7.30 KB avg per shader), uncompressed size: 3.70 MB (32.34 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.08%), compressed size: 0.00 MB (1.66 KB avg per shader), uncompressed size: 0.01 MB (5.37 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Position_Stamping-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Dependent plugin “VTCodecs” referenced by “Pixel Streaming” wasn’t found in enabled plugins list when creating cook metadata file… skipping
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 12.202536s total time 27.606934
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 4014 MiB Peak Used physical 3768 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1581, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 133, Total Packages: 1714
UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCookStats: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCookStats: Display: CleanSandbox: 0.099s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CollectFilesToCook: 0.005s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: GenerateLongPackageName: 0.003s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: TickMainCookLoop: 12.203s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: PumpPollables: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: PumpRequests: 0.048s (54)
UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageForCooking: 1.887s (1656)
UATHelper: Packaging (Windows): LogCookStats: Display: ValidateSourcePackage: 0.000s (1720)
UATHelper: Packaging (Windows): LogCookStats: Display: SavingPackages: 10.235s (205)
UATHelper: Packaging (Windows): LogCookStats: Display: PollPendingCookedPlatformDatas: 0.863s (15898)
UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 1.801s (14429)
UATHelper: Packaging (Windows): LogCookStats: Display: PrecachePlatformDataForNextPackage: 1.027s (1717)
UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 1.026s (2199)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveCookedPackage: 6.244s (1720)
UATHelper: Packaging (Windows): LogCookStats: Display: GEditorSavePackage: 6.125s (1720)
UATHelper: Packaging (Windows): LogCookStats: Display: VerifyCanCookPackage: 0.009s (1581)
UATHelper: Packaging (Windows): LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.119s (1714)
UATHelper: Packaging (Windows): LogCookStats: Display: PostLoadPackageFixup: 0.000s (3)
UATHelper: Packaging (Windows): LogCookStats: Display: CookByTheBookFinished: 0.632s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SavingCurrentIniSettings: 0.064s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: ProcessingAccessedStrings: 0.010s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: ChunkGeneration: 0.016s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CalculateReferencedSet: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: GeneratorPreSave: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: BuildChunkManifest: 0.203s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: FixupPackageDependenciesForChunks: 0.009s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveAssetRegistry: 0.091s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookerOpenOrder: 0.070s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookMetadata: 0.001s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: WriteReferencedSet: 0.002s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: FinalizePackageStore: 0.005s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookStats: Display: ===============
UATHelper: Packaging (Windows): LogCookStats: Display: Niagara
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraScriptTranslationCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.111303
UATHelper: Packaging (Windows): LogCookStats: Display: ComputeKernelShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: OpenColorIOShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookStats: Display: BlockingTimeSec=0.000117
UATHelper: Packaging (Windows): LogCookStats: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000179
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: Material
UATHelper: Packaging (Windows): LogCookStats: Display: FinishCacheShadersSec=0.759499
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load
UATHelper: Packaging (Windows): LogCookStats: Display: NumRequestedLoads=274
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesLoaded=3582
UATHelper: Packaging (Windows): LogCookStats: Display: NumInlineLoads=3308
UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageTimeSec=3.294245
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesSaved=1720
UATHelper: Packaging (Windows): LogCookStats: Display: SavePackageTimeSec=5.115849
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeBulkDataTimeSec=0.010925
UATHelper: Packaging (Windows): LogCookStats: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookStats: Display: PeakRequestQueueSize=1646
UATHelper: Packaging (Windows): LogCookStats: Display: PeakLoadQueueSize=120
UATHelper: Packaging (Windows): LogCookStats: Display: PeakSaveQueueSize=231
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookStats: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookStats: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookStats: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookStats: Display: ============
UATHelper: Packaging (Windows): LogCookStats: Display: 0.CookWallTimeSec=39.138077
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 0.StartupWallTimeSec=11.086625
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=15.206321
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.129393
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000026
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=1.887474
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.244543
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=2.828015
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000002
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000017
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.000109
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 9.ShaderFlushTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 10.ValidationTimeSec=0.000239
UATHelper: Packaging (Windows): LogCookStats: Display: 1.CookParameters=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 0.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 1.CookProject=Position_Stamping
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 2.CookCultures=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 3.IsCookAll=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 4.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 5.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 6.IsUnversioned=true
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 7.CookLabel=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 8.IsFastCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =================
UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache = true
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits = 7557
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses = 3
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets = 7560
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct = 0.999603
UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct = 0.000397
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits = 1
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses = 0
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts = 1
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits = 6020
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetMisses = 3
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal = 6023
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct = 0.999502
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits = 0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal = 0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits = 6020
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal= 6023
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct= 0.999502
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits= 0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal= 0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits = 0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal = 0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency = 0.456811
UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed = 59.834022
UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed = 2.872716
UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed= 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookStats: Display: Texture 0.76 0.00 0 194.82
UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader 0.09 0.73 0 199.89
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList 0.06 0.00 0 0.68
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader 0.03 0.05 0 86.41
UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh 0.02 0.01 0 6.44
UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO 0.01 0.00 0 0.11
UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision 0.01 0.00 0 0.08
UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation 0.01 0.01 0 0.05
UATHelper: Packaging (Windows): LogCookStats: Display: Audio 0.00 0.00 0 0.10
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraScript 0.00 0.00 0 0.31
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId 0.00 0.00 0 0.01
UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup 0.00 0.00 0 3.05
UATHelper: Packaging (Windows): LogCookStats: Display: CKERSM 0.00 0.00 0 0.18
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader 0.00 0.00 0 0.06
UATHelper: Packaging (Windows): LogCookStats: Display: MaterialTranslation 0.00 0.00 0 0.00
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (973 referencing packages with a total of 8243 unique accesses)
UATHelper: Packaging (Windows): LogConfigBuildDependencyTracker: Display: Config Accesses (1058 referencing packages with a total of 6938 unique accesses). 2886 unique accesses that were not associated with a package.
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.004015s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:message’. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /PositionStamping/Blueprints/UDP_Listener.UDP_Listener_C:ExecuteUbergraph_UDP_Listener:K2Node_MakeStruct_JsonRPCMessage’. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogPluginManager: Warning: Engine version string in F:/Github/ULC/seven-tree-projection-madinah/ULC_Test_Projects/Position_Stamping/Plugins/SocketIOClient-Unreal/SocketIOClient.uplugin could not be parsed (“5.5”)
UATHelper: Packaging (Windows): LogInit: Display: LogPython: Warning: ‘/Script/SIOJson.OnRequestComplete__DelegateSignature’ and ‘/Script/HttpBlueprint.OnRequestComplete__DelegateSignature’ have the same name (OnRequestComplete) when exposed to Python. Rename one of them using ‘ScriptName’ meta-data.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node SpriteTextureSampler) Paper2D Sprite> Found NULL, requires Texture2D
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Content\DefaultAssets\DefaultSpriteMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node SpriteTextureSampler) Paper2D Sprite> Found NULL, requires Texture2D
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in DefaultSpriteMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Struct Property message has a struct type mismatch (tag STRUCT_REINST_JsonRPCMessage_3(/Engine/Transient) != prop FallbackStruct(/Script/CoreUObject)) in package: /PositionStamping/Blueprints/UDP_Listener. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Struct Property message has a struct type mismatch (tag FallbackStruct(/Script/CoreUObject) != prop JsonRPCMessage(/PositionStamping/Structs/JsonRPCMessage)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: PIE: Warning: AttachTo: ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.DefaultSceneRoot’ is not static (in blueprint “FbxScene_Single_Tree”), cannot attach ‘/PositionStamping/Main.Main:PersistentLevel.FbxScene_Single_Tree_C_2.AREA’ which is static to it. Aborting.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 2 error(s), 9 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 28.06 seconds
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 44.44s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\GeorgeAdamon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 49s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure