using System.Collections.Generic;
public class LandmarkTransformUpdater : MonoBehaviour
// Dictionary mapping landmark names to their indices
private Dictionary<string, int> landmarksDict = new Dictionary<string, int>
// Transform variables for each landmark
public Transform Nose, LeftEyeInner, LeftEye, LeftEyeOuter, RightEyeInner, RightEye, RightEyeOuter,
LeftEar, RightEar, MouthLeft, MouthRight, LeftShoulder, RightShoulder, LeftElbow, RightElbow,
LeftWrist, RightWrist, LeftPinky, RightPinky, LeftIndex, RightIndex, LeftThumb, RightThumb,
LeftHip, RightHip, LeftKnee, RightKnee, LeftAnkle, RightAnkle, LeftHeel, RightHeel,
LeftFootIndex, RightFootIndex;
// Array of Vector3 positions representing the landmarks (this would be updated with actual data in your application)
public Vector3[] landmarkPositions;
// Check if landmarkPositions array is initialized and has the correct length
if (landmarkPositions != null && landmarkPositions.Length == landmarksDict.Count)
foreach (var landmark in landmarksDict)
// Find the Transform field by name using reflection
var field = GetType().GetField(landmark.Key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
var transform = field.GetValue(this) as Transform;
// Update the position of the Transform with the corresponding landmark position
transform.position = landmarkPositions[landmark.Value];