Got it! Since you’re developing for Oculus Quest and your players are completely non-gamers, we need a super simple and foolproof way to exit the 360 video. Here’s what I recommend:
Since players are not tech-savvy, relying solely on gaze (staring at the exit sign) could lead to accidental triggers. Instead, a two-step approach makes more sense:
- Gaze at the “Exit Video” Sign – This highlights or activates a visual cue.
- Click a Button to Confirm Exit – A single tap on the Quest controller (or hand-tracking pinch gesture) to confirm.
This ensures they don’t accidentally exit, but they also have a clear “I’m in control” moment.
- Exit Sign Visibility: Always visible at the top (or slightly behind them for natural “look up” movement).
- Gaze Activation: When looking at it, it could start glowing, pulsing, or display “Press A to Exit”.
- Click Confirmation: A single button press (A button or hand pinch) will exit the video.
- Alternative Auto-Exit (for panic situations): Holding the “B” button (or pressing the Oculus menu button) for 3 seconds could force an exit.
✅ No Accidental Exits – Must gaze + confirm click.
✅ Intuitive for Non-Gamers – No complex UI or hidden gestures.
✅ Fast Exit if Needed – They can leave instantly if they get uncomfortable.
Would you like sample Unity code for this? I can help with the gaze detection + button input system! 🚀